199 lines
5.6 KiB
JavaScript
199 lines
5.6 KiB
JavaScript
|
import { URL_WEBSOCKET } from './constants.js';
|
||
|
/**
|
||
|
* These are the types of messages that we can handle with the websocket.
|
||
|
* Mostly used by `websocket.js` but if other components need to handle
|
||
|
* different types then it can import this file.
|
||
|
*/
|
||
|
export const SOCKET_MESSAGE_TYPES = {
|
||
|
CHAT: 'CHAT',
|
||
|
PING: 'PING',
|
||
|
NAME_CHANGE: 'NAME_CHANGE',
|
||
|
PONG: 'PONG',
|
||
|
SYSTEM: 'SYSTEM',
|
||
|
USER_JOINED: 'USER_JOINED',
|
||
|
CHAT_ACTION: 'CHAT_ACTION',
|
||
|
FEDIVERSE_ENGAGEMENT_FOLLOW: 'FEDIVERSE_ENGAGEMENT_FOLLOW',
|
||
|
FEDIVERSE_ENGAGEMENT_LIKE: 'FEDIVERSE_ENGAGEMENT_LIKE',
|
||
|
FEDIVERSE_ENGAGEMENT_REPOST: 'FEDIVERSE_ENGAGEMENT_REPOST',
|
||
|
CONNECTED_USER_INFO: 'CONNECTED_USER_INFO',
|
||
|
ERROR_USER_DISABLED: 'ERROR_USER_DISABLED',
|
||
|
ERROR_NEEDS_REGISTRATION: 'ERROR_NEEDS_REGISTRATION',
|
||
|
ERROR_MAX_CONNECTIONS_EXCEEDED: 'ERROR_MAX_CONNECTIONS_EXCEEDED',
|
||
|
VISIBILITY_UPDATE: 'VISIBILITY-UPDATE',
|
||
|
};
|
||
|
|
||
|
export const CALLBACKS = {
|
||
|
RAW_WEBSOCKET_MESSAGE_RECEIVED: 'rawWebsocketMessageReceived',
|
||
|
WEBSOCKET_CONNECTED: 'websocketConnected',
|
||
|
};
|
||
|
|
||
|
const TIMER_WEBSOCKET_RECONNECT = 5000; // ms
|
||
|
|
||
|
export default class Websocket {
|
||
|
constructor(accessToken) {
|
||
|
this.websocket = null;
|
||
|
this.websocketReconnectTimer = null;
|
||
|
this.accessToken = accessToken;
|
||
|
|
||
|
this.websocketConnectedListeners = [];
|
||
|
this.websocketDisconnectListeners = [];
|
||
|
this.rawMessageListeners = [];
|
||
|
|
||
|
this.send = this.send.bind(this);
|
||
|
this.createAndConnect = this.createAndConnect.bind(this);
|
||
|
this.scheduleReconnect = this.scheduleReconnect.bind(this);
|
||
|
this.shutdown = this.shutdown.bind(this);
|
||
|
|
||
|
this.isShutdown = false;
|
||
|
|
||
|
this.createAndConnect();
|
||
|
}
|
||
|
|
||
|
createAndConnect() {
|
||
|
const url = new URL(URL_WEBSOCKET);
|
||
|
url.searchParams.append('accessToken', this.accessToken);
|
||
|
|
||
|
const ws = new WebSocket(url.toString());
|
||
|
ws.onopen = this.onOpen.bind(this);
|
||
|
ws.onclose = this.onClose.bind(this);
|
||
|
ws.onerror = this.onError.bind(this);
|
||
|
ws.onmessage = this.onMessage.bind(this);
|
||
|
|
||
|
this.websocket = ws;
|
||
|
}
|
||
|
|
||
|
// Other components should register for websocket callbacks.
|
||
|
addListener(type, callback) {
|
||
|
if (type == CALLBACKS.WEBSOCKET_CONNECTED) {
|
||
|
this.websocketConnectedListeners.push(callback);
|
||
|
} else if (type == CALLBACKS.WEBSOCKET_DISCONNECTED) {
|
||
|
this.websocketDisconnectListeners.push(callback);
|
||
|
} else if (type == CALLBACKS.RAW_WEBSOCKET_MESSAGE_RECEIVED) {
|
||
|
this.rawMessageListeners.push(callback);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Interface with other components
|
||
|
|
||
|
// Outbound: Other components can pass an object to `send`.
|
||
|
send(message) {
|
||
|
// Sanity check that what we're sending is a valid type.
|
||
|
if (!message.type || !SOCKET_MESSAGE_TYPES[message.type]) {
|
||
|
console.warn(
|
||
|
`Outbound message: Unknown socket message type: "${message.type}" sent.`
|
||
|
);
|
||
|
}
|
||
|
|
||
|
const messageJSON = JSON.stringify(message);
|
||
|
this.websocket.send(messageJSON);
|
||
|
}
|
||
|
|
||
|
shutdown() {
|
||
|
this.isShutdown = true;
|
||
|
this.websocket.close();
|
||
|
}
|
||
|
|
||
|
// Private methods
|
||
|
|
||
|
// Fire the callbacks of the listeners.
|
||
|
|
||
|
notifyWebsocketConnectedListeners(message) {
|
||
|
this.websocketConnectedListeners.forEach(function (callback) {
|
||
|
callback(message);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
notifyWebsocketDisconnectedListeners(message) {
|
||
|
this.websocketDisconnectListeners.forEach(function (callback) {
|
||
|
callback(message);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
notifyRawMessageListeners(message) {
|
||
|
this.rawMessageListeners.forEach(function (callback) {
|
||
|
callback(message);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// Internal websocket callbacks
|
||
|
|
||
|
onOpen(e) {
|
||
|
if (this.websocketReconnectTimer) {
|
||
|
clearTimeout(this.websocketReconnectTimer);
|
||
|
}
|
||
|
|
||
|
this.notifyWebsocketConnectedListeners();
|
||
|
}
|
||
|
|
||
|
onClose(e) {
|
||
|
// connection closed, discard old websocket and create a new one in 5s
|
||
|
this.websocket = null;
|
||
|
this.notifyWebsocketDisconnectedListeners();
|
||
|
this.handleNetworkingError('Websocket closed.');
|
||
|
if (!this.isShutdown) {
|
||
|
this.scheduleReconnect();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// On ws error just close the socket and let it re-connect again for now.
|
||
|
onError(e) {
|
||
|
this.handleNetworkingError(`Socket error: ${JSON.parse(e)}`);
|
||
|
this.websocket.close();
|
||
|
if (!this.isShutdown) {
|
||
|
this.scheduleReconnect();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
scheduleReconnect() {
|
||
|
this.websocketReconnectTimer = setTimeout(
|
||
|
this.createAndConnect,
|
||
|
TIMER_WEBSOCKET_RECONNECT
|
||
|
);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
onMessage is fired when an inbound object comes across the websocket.
|
||
|
If the message is of type `PING` we send a `PONG` back and do not
|
||
|
pass it along to listeners.
|
||
|
*/
|
||
|
onMessage(e) {
|
||
|
// Optimization where multiple events can be sent within a
|
||
|
// single websocket message. So split them if needed.
|
||
|
var messages = e.data.split('\n');
|
||
|
for (var i = 0; i < messages.length; i++) {
|
||
|
try {
|
||
|
var model = JSON.parse(messages[i]);
|
||
|
} catch (e) {
|
||
|
console.error(e, e.data);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!model.type) {
|
||
|
console.error('No type provided', model);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Send PONGs
|
||
|
if (model.type === SOCKET_MESSAGE_TYPES.PING) {
|
||
|
this.sendPong();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Notify any of the listeners via the raw socket message callback.
|
||
|
this.notifyRawMessageListeners(model);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Reply to a PING as a keep alive.
|
||
|
sendPong() {
|
||
|
const pong = { type: SOCKET_MESSAGE_TYPES.PONG };
|
||
|
this.send(pong);
|
||
|
}
|
||
|
|
||
|
handleNetworkingError(error) {
|
||
|
console.error(
|
||
|
`Chat has been disconnected and is likely not working for you. It's possible you were removed from chat. If this is a server configuration issue, visit troubleshooting steps to resolve. https://owncast.online/docs/troubleshooting/#chat-is-disabled: ${error}`
|
||
|
);
|
||
|
}
|
||
|
}
|