added everything i had in this folder

This commit is contained in:
manuelthieme 2020-01-31 14:49:37 +01:00
commit b727aef8b5
12 changed files with 737 additions and 0 deletions

80
battleships.c Normal file
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#include <stdio.h>
#include <stdlib.h>
enum {
N_SHIPS,
WIDTH = 8,
HEIGHT = 8,
};
struct position {
int x;
int y;
};
struct ship {
int length;
struct position position;
char sunken;
char alignment;
char *hits;
};
struct game_state {
char running;
char board[WIDTH][HEIGHT];
struct ship ships[N_SHIPS];
};
struct ship create_ship(int length, struct position position);
void delete_ship(struct ship ship);
void hit(struct game_state *game_state, struct position position);
struct game_state init_game_state();
void deinit_game_state(struct game_state *game_state);
char check_win_condition(struct game_state *game_state);
struct position read_position();
int main(void) {
struct game_state game_state = init_game_state();
while (game_state.running) {
struct position hit_position = read_position();
hit(&game_state, hit_position);
if (check_win_condition(&game_state)) {
game_state.running = 0;
printf("You win!");
}
}
deinit_game_state(&game_state);
return 0;
}
struct ship create_ship(int length, struct position position) {
struct ship ship = {.length = length, .position = position, .sunken = 0};
ship.hits = calloc(length, sizeof *ship.hits);
return ship;
}
void delete_ship(struct ship ship) {
free(ship.hits);
}
void hit(struct game_state *game_state, struct position position);
struct game_state init_game_state() {
struct game_state game_state;
for (int i = 0; i < N_SHIPS; ++i) {
/* generate ship */
}
}
void deinit_game_state(struct game_state *game_state) {
for (int i = 0; i < N_SHIPS; ++i) {
delete_ship(game_state->ships[i]);
}
}
char check_win_condition(struct game_state *game_state);
struct position read_position();

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calculator.c Normal file
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#include <stdio.h>
/**
* calculate the sum of two numbers
* @param number1 first summand
* @param number2 second summand
* @return sum of the two summands
*/
int add(int number1, int number2);
/**
* calculate the product of two numbers
* @param number1 first factor
* @param number2 second factor
* @return product of the two factors
*/
float multiply(int number1, float number2);
/**
* calculate the power of two integers
* @param number1 basis
* @param number2 exponent
* @returns number1 to the power of number2
*/
int power(int number1, int number2);
/**
* calculate the remainder of the division of two numbers
* @param number1 divident
* @param number2 divisor
* @returns number1 modulo number2
*/
int modulo(int number1, int number2);
/**
* calculate the factorial
* @param number number to calculate factorial of
* @return number!
*/
int factorial(int number);
/**
* calculate a fibonacci number
* @param number what fibonacci number should be computed?
* @returns numberth fibonacci number
*/
int fib(int number);
int main(void) {
int number1;
int number2;
char operator;
printf("give me two numbers and an operator seperated by spaces\n");
int n_matched = scanf("%d %c %d", &number1, &operator, &number2);
if (n_matched != 3) {
printf("Failure!\n");
return 1;
}
switch (operator) {
case '+':
case 'a':
case 'A':
printf("%d\n", add(number1, number2));
break;
case '-':
case 's':
case 'S':
printf("%d\n", add(number1, -number2));
break;
case '*':
case 'm':
case 'M':
printf("%d\n", multiply(number1, number2));
break;
case '/':
case 'd':
case 'D':
printf("%f\n", multiply(number1, 1.0 / number2));
break;
case '%':
case 'r':
case 'R':
printf("%d\n", modulo(number1, number2));
break;
default:
printf("are you stupid? thats not an operator!!!1\n");
break;
}
return 0;
}
int add(int number1, int number2) {
return number1 + number2;
}
float multiply(int number1, float number2) {
/* recursive approach */
if (number1 == 0) {
return 0;
}
return number2 + multiply(number1-1, number2);
/* looping approach */
float multiple = 0;
for (int i = 0; i < number1; ++i) {
multiple += number2;
}
return multiple;
/* trivial approach */
return number1 * number2;
}
int power(int number1, int number2) {
/* looping approach */
int power_value = 1;
for (int i = 0; i < number2; ++i) {
power_value *= number1;
}
return power_value;
/* recursive approach */
if (number2 == 0) {
return 1;
}
return multiply(number1,power(number1, number2 - 1));
}
int modulo(int number1, int number2) {
return number1 % number2;
}
int factorial(unsigned number) {
if (number == 0) {
return 1;
}
return number * factorial(number - 1);
}
int fib(unsigned number) {
if (number == 0) {
return 0;
}
if (number == 1) {
return 0;
}
if (number == 2) {
return 1;
}
return fib(number - 1) + fib(number - 2);
}

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circle.c Normal file
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#include <stdio.h>
#include <math.h>
struct point {
float x;
float y;
};
struct circle {
struct point center;
float radius;
float circumference;
float area;
};
struct circle read_circle();
struct circle complete_circle(struct circle circle);
int main(void) {
struct circle circle;
circle = read_circle();
circle = complete_circle(circle);
printf("Circumference: %f\n", circle.circumference);
printf("Area: %f\n", circle.area);
return 0;
}
struct circle read_circle() {
struct circle circle;
printf("gimme da circ (<x,y> r): ");
char buf[256] = {0};
fgets(buf, sizeof(buf) / sizeof(buf[0]), stdin);
sscanf(buf, "<%f,%f> %f", &circle.center.x, &circle.center.y, &circle.radius);
return circle;
}
struct circle complete_circle(struct circle circle) {
circle.circumference = M_PI * 2 * circle.radius;
circle.area = M_PI * circle.radius * circle.radius;
return circle;
}

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complex.c Normal file
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#include <stdio.h>
/**
* A Complex number consisting of real and imaginary part
*/
struct complex_number {
int real; /**< real part of complex number */
int imag; /**< imaginary part of complex number */
};
/**
* read a complex number from command line
*
* @returns the compex number from command line
*/
struct complex_number read_complex_number();
/**
* print a complex number to command line
*
* @param number the complex number to print
*/
void print_complex_number(struct complex_number number);
int main(void) {
struct complex_number number;
number = read_complex_number();
print_complex_number(number);
return 0;
}
struct complex_number read_complex_number() {
struct complex_number number;
printf("please input a complex number in form a+bi: ");
char buf[256] = {0};
fgets(buf, sizeof(buf) / sizeof(buf[0]), stdin);
sscanf(buf, "%d+%di", &number.real, &number.imag);
return number;
}
void print_complex_number(struct complex_number number) {
printf("%d+%di\n", number.real, number.imag);
}

30
fib.c Normal file
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#include <stdio.h>
int main(void) {
int fib;
printf("fib? fib! fib? ");
scanf("%d", &fib);
int current = 0;
int next = 1;
if (fib < 1) {
printf("Wait, wat?\n");
return 1;
}
if (fib == 1) {
printf("fib: %d\n", current);
return 0;
}
for (int i = 2; i < fib; ++i) {
int new = current + next;
current = next;
next = new;
}
printf("fib: %d\n", next);
return 0;
}

102
hangman.c Normal file
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#include <stdio.h>
#include <string.h>
char *gallows[] = {
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"=============\n",
"\n"
"\n"
"\n"
"\n"
"\n"
" -----\n"
" / \\\n"
" / \\\n"
"=============\n",
"\n"
" |\n"
" |\n"
" |\n"
" |\n"
" -----\n"
" / \\\n"
" / \\\n"
"=============\n",
" -----\n"
" |/\n"
" |\n"
" |\n"
" |\n"
" -----\n"
" / \\\n"
" / \\\n"
"=============\n",
" -----\n"
" |/ o\n"
" | ^W^\n"
" | / \\\n"
" |\n"
" -----\n"
" / \\\n"
" / \\\n"
"=============\n",
};
void print_state(int state, char *placeholder, char *wrong_guesses);
int check_input(char *word, char *placeholder, char input);
int main(void) {
int state = 0;
char word[] = "gameover";
char placeholder[] = "________";
char wrong_guesses[6] = {0};
while (state < 5) {
print_state(state, placeholder, wrong_guesses);
char input;
do {
input = getchar();
} while (input == '\n');
if (check_input(word, placeholder, input)) {
if (strcmp(word, placeholder) == 0) {
printf("You won!");
return 0;
}
} else {
wrong_guesses[state] = input;
state++;
if (state == 5) {
printf("You lost!");
return 1;
}
}
}
return 0;
}
void print_state(int state, char *placeholder, char *wrong_guesses) {
printf(gallows[state]);
printf("word: %s\n", placeholder);
printf("wrong: %s\n", wrong_guesses);
}
int check_input(char *word, char *placeholder, char input) {
int occurences = 0;
while (*word != '\0') {
if (*word == input) {
*placeholder = input;
occurences++;
}
word++;
placeholder++;
}
return occurences;
}

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main.c Normal file
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#include <stdio.h>
int main(void) {
char input_character1;
char input_character2;
char input_character3;
char input_character4;
char input_character5;
printf("Char 1");
scanf("%c", &input_character1);
printf("Char 2");
scanf("\n%c", &input_character2);
printf("Char 3");
scanf("\n%c", &input_character3);
printf("Char 4");
scanf("\n%c", &input_character4);
printf("Char 5");
scanf("\n%c", &input_character5);
printf("%d %d %d %d %d\n", input_character1, input_character2, input_character3, input_character4, input_character5);
return 0;
}

8
print_ptr.c Normal file
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#include <stdio.h>
int main(void) {
int a = 42;
int *pa = &a;
printf("%p\n", pa);
return 0;
}

38
printing_strings.c Normal file
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#include <stdio.h>
/**
* print a given string char by char using pointer arithmetic
* @param str string to print
*/
void print_string(char *str);
/**
* similar to print_string but using recursion
* @param str string to print
*/
void print_string_rec(char *str);
int main(int argc, char **argv) {
for (int i = 0; i < argc; ++i) {
print_string(*argv);
argv++;
putchar('\n');
}
return 0;
}
void print_string(char *str) {
while(*str != '\0') {
putchar(*str);
str++;
}
}
void print_string_rec(char *str) {
if (*str == '\0') {
return;
}
putchar(*str);
++str;
print_string_rec(str);
}

31
sheldon.c Normal file
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#include <stdio.h>
int main(void) {
int n_knocks;
printf("how many knocks?\n");
scanf("%d", &n_knocks);
for (int i = 0; i < n_knocks; ++i) {
printf("Knock, knock, knock - Penny?\n");
}
int n_actual_knocks;
printf("and how many actual knocks?\n");
scanf("%d", &n_actual_knocks);
for (int i = 0; i < n_knocks; ++i) {
for (int j = 0; j < n_actual_knocks; ++j) {
if (j == 0) {
printf("Knock");
} else {
printf(", knock");
}
}
if (n_actual_knocks != 0) {
printf(" - ");
}
printf("Penny.\n");
}
return 0;
}

171
tetris.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
enum {
HEIGHT = 20,
WIDTH = 10,
};
struct position {
int x;
int y;
};
struct rotation {
struct position tiles[4];
};
struct brick {
struct rotation *states;
int state;
struct position position;
};
/************************
* Templates for bricks *
************************/
/* T Brick */
struct rotation t_brick_rotations[4] = {
{ /* first rotation */
.tiles = {
{.x = 2, .y = 0},
{.x = 1, .y = 1},
{.x = 2, .y = 1},
{.x = 2, .y = 2}
}
},
{ /* second rotation */
.tiles = {
{.x = 2, .y = 0},
{.x = 1, .y = 1},
{.x = 2, .y = 1},
{.x = 3, .y = 1}
}
},
{ /* third rotation */
.tiles = {
{.x = 2, .y = 0},
{.x = 2, .y = 1},
{.x = 3, .y = 1},
{.x = 2, .y = 2}
}
},
{ /* fourth rotation */
.tiles = {
{.x = 1, .y = 1},
{.x = 2, .y = 1},
{.x = 3, .y = 1},
{.x = 2, .y = 2}
}
},
};
struct game_state {
char running;
char game_grid[WIDTH][HEIGHT];
struct brick current_brick;
};
enum input {
I_QUIT,
I_LEFT,
I_RIGHT,
I_DROP,
I_ROTATE,
};
struct game_state construct_game_state();
struct brick spawn_brick();
/* gravitate brick (darf der das?) */
/* (optional) drop brick */
/* should brick fall? */
/* rotate brick */
/* check for full line */
/* remove full line */
/* move brick */
/* get input */
/* evaluate input */
/* brick to grid */
/* loose condition */
void draw_game_state(struct game_state game_state);
int brick_on_position(int x, int y, struct brick brick);
int main(void) {
struct game_state game_state = construct_game_state();
while (game_state.running) {
draw_game_state(game_state);
//get input
//evaluate input
//game logic
game_state.current_brick.position.y++;
sleep(1);
}
}
struct game_state construct_game_state() {
struct game_state game_state = {
.running = 1,
.game_grid = {0},
.current_brick = spawn_brick()
};
return game_state;
}
struct brick spawn_brick() {
struct brick brick = {
.states = t_brick_rotations,
.state = 0,
.position = {.x = 3, .y=0}
};
return brick;
}
void draw_game_state(struct game_state game_state) {
system("clear");
for (int y = 0; y < HEIGHT; ++y) {
printf("|");
for (int x = 0; x < WIDTH; ++x) {
if (game_state.game_grid[x][y]
|| brick_on_position(x, y, game_state.current_brick)) {
printf("O");
} else {
printf(" ");
}
}
printf("|\n");
}
printf("|");
for (int x = 0; x < WIDTH; ++x) {
printf("-");
}
printf("|\n");
}
int brick_on_position(int x, int y, struct brick brick) {
x -= brick.position.x;
y -= brick.position.y;
struct rotation *rotation = &brick.states[brick.state];
for (int i = 0; i < 4; ++i) {
if (rotation->tiles[i].x == x && rotation->tiles[i].y == y) {
return 1;
}
}
return 0;
}

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unassigned.c Normal file
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#include <stdio.h>
int main(void) {
char x = 64;
printf("%c\n", x);
printf("%d\n", x);
}