c_winter_2019/tetris.c

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2020-01-31 14:49:37 +01:00
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
enum {
HEIGHT = 20,
WIDTH = 10,
};
struct position {
int x;
int y;
};
struct rotation {
struct position tiles[4];
};
struct brick {
struct rotation *states;
int state;
struct position position;
};
/************************
* Templates for bricks *
************************/
/* T Brick */
struct rotation t_brick_rotations[4] = {
{ /* first rotation */
.tiles = {
{.x = 2, .y = 0},
{.x = 1, .y = 1},
{.x = 2, .y = 1},
{.x = 2, .y = 2}
}
},
{ /* second rotation */
.tiles = {
{.x = 2, .y = 0},
{.x = 1, .y = 1},
{.x = 2, .y = 1},
{.x = 3, .y = 1}
}
},
{ /* third rotation */
.tiles = {
{.x = 2, .y = 0},
{.x = 2, .y = 1},
{.x = 3, .y = 1},
{.x = 2, .y = 2}
}
},
{ /* fourth rotation */
.tiles = {
{.x = 1, .y = 1},
{.x = 2, .y = 1},
{.x = 3, .y = 1},
{.x = 2, .y = 2}
}
},
};
struct game_state {
char running;
char game_grid[WIDTH][HEIGHT];
struct brick current_brick;
};
enum input {
I_QUIT,
I_LEFT,
I_RIGHT,
I_DROP,
I_ROTATE,
};
struct game_state construct_game_state();
struct brick spawn_brick();
/* gravitate brick (darf der das?) */
/* (optional) drop brick */
/* should brick fall? */
/* rotate brick */
/* check for full line */
/* remove full line */
/* move brick */
/* get input */
/* evaluate input */
/* brick to grid */
/* loose condition */
void draw_game_state(struct game_state game_state);
int brick_on_position(int x, int y, struct brick brick);
int main(void) {
struct game_state game_state = construct_game_state();
while (game_state.running) {
draw_game_state(game_state);
//get input
//evaluate input
//game logic
game_state.current_brick.position.y++;
sleep(1);
}
}
struct game_state construct_game_state() {
struct game_state game_state = {
.running = 1,
.game_grid = {0},
.current_brick = spawn_brick()
};
return game_state;
}
struct brick spawn_brick() {
struct brick brick = {
.states = t_brick_rotations,
.state = 0,
.position = {.x = 3, .y=0}
};
return brick;
}
void draw_game_state(struct game_state game_state) {
system("clear");
for (int y = 0; y < HEIGHT; ++y) {
printf("|");
for (int x = 0; x < WIDTH; ++x) {
if (game_state.game_grid[x][y]
|| brick_on_position(x, y, game_state.current_brick)) {
printf("O");
} else {
printf(" ");
}
}
printf("|\n");
}
printf("|");
for (int x = 0; x < WIDTH; ++x) {
printf("-");
}
printf("|\n");
}
int brick_on_position(int x, int y, struct brick brick) {
x -= brick.position.x;
y -= brick.position.y;
struct rotation *rotation = &brick.states[brick.state];
for (int i = 0; i < 4; ++i) {
if (rotation->tiles[i].x == x && rotation->tiles[i].y == y) {
return 1;
}
}
return 0;
}